Posted by Benjamin Roudenis on April 24, 2011 0 comments
Each of these clear plastic bags has a bug printed on it, making anything you put inside look decidedly less appetizing. No one will ever steal your food from the fridge at work again. Also, good for protecting your lunch from bullies at school. Each cardboard box has 24 plastic bags.
Posted by Benjamin Roudenis on April 24, 2011 0 comments
Flowers make a nice gift to the friend that needs a smile or for that special someone in your life. Roses are even better. But sometimes even roses don’t cut it. Sometimes you need something a little more non-cliché, something…extraordinary… Sometimes, you need BACON.
Posted by Benjamin Roudenis on March 13, 2011 0 comments
URL Hunter! is an experimental game using the URL bar as the game screen. You are the ‘O’ and you are trying to kill the ‘a’s by using the Left and Right keys to move. When you are over an ‘a’ press spacebar to kill it!
While this is more of a proof of concept than anything, it’s worth checking out.
Posted by Benjamin Roudenis on March 1, 2011 0 comments
Spacewar!, history’s first game on a minicomputer, has been recreated from the original code in HTML5. Re-assembled with a PDP-1 assembler written in PERL, the resulting binary runs in a PDP-1 emulator written in JavaScript. Play it here!
Posted by Benjamin Roudenis on August 5, 2010 0 comments
In 1864, a family embarks on an impossible journey into the untamed American West. Based on the classic educational computer game, The Oregon Trail by MECC.
Posted by Benjamin Roudenis on May 21, 2010 0 comments
BBC published an interview with a video game developer named Lazlow, who offered these interesting comments:
Our games are not designed for young people. If you’re a parent and buy one of our games for your child you’re a terrible parent. We design games for adults because we’re adults. There’s a lot of kids games out there that we’re not interested in playing. Just like you enjoy watching movies and TV shows with adult themes and language and violence that’s the kind of thing we seek to produce.
Later he continues:
If you tell a gritty crime drama with violence and profanity and call it The Sopranos you’re handed a load of awards to put up on the shelf. You do the same and call it a video game and you’ll have certain organizations up in arms.
Posted by Benjamin Roudenis on May 2, 2010 0 comments
There are two parts to Martin Skelly’s Playlist Player: the player, and the record box containing five different colored covers. Once the playlists are chosen and synced to the player with a memory stick, the user customizes the outside of the sleeve with artwork of their choice. It could be photos of a memorable night or person or typed and hand drawn tracklists. Once the record is placed on the player, the music begins and the outer ring of lights illuminates. As the playlists plays rings of light visible through the translucent record move towards the centre of the disc, like a needle tracking on a record. These lights represent time and not the number of tracks, meaning your music must be enjoyed from start to finish with no distractions like the temptation to skip tracks, fast forward or rewind.
The design comments on digital music and the instant and all-too-often unfulfilling ways that we interact with it. “It’s easy to add lots of music onto iTunes, but hard to navigate it effectively and set aside the time to respect and love your music,” Skelly says. “Digital music can be rushed and tracks skipped far too easily.”